![]() ![]() Fixed lobby options clickable area overlapping with scrollbars.Added support for DirectX 11 rendering via ANGLE and disabled legacy OpenGL 2.1 support.Added player status label to the spectator visibility selector.Added IPv6 support for server and direct connect.Added support for the macOS Dark appearance.Added an option for overriding duplicate hotkeys in the settings dialog.Added DisplayFaction details to the replay metadata.Added support for server-side replay recording.Added the ability to right click on spawn points in the server lobby to disable them.Added support for Discord Rich Presence.Added map and server name to Discord details.Added a setting to pause the shellmap.Added a per-player handicap option to the lobby in all mods. ![]() ![]() See Changelog for the latest (pre-)release and Changelog (bleed) for development version changes. You will need to manually update your mod.yaml and UI definitions for the new version.This page collates the changelogs from earlier releases. Make sure to use the automatic rule upgrader to easily port your maps and mods to the new release! Traits that control actor rendering and targeting that make them more flexible and self-consistent. There is a boatload of new features for modders and map authors: maps can now include custom musicĪnd define particle effects for rain, snow, or sand storms. We have continued our crusade for performance, and this playtest shows significantįurther improvements over the last release. We have fixed a large number of bugs, including the well-known replay freeze bug when a playerĭisconnects, and a memory corruption bug that would cause random crashes when starting a match on a We have consolidated our asset installation procedure into the mod chooser. If you want to change your units back to the old “attack anything” mode, you can use the change Made this the new default for all units, streamlining the game play a little bit for everyone. Players know that it is best to change the stance of their units to the “defend” mode. Players have often complained about their units chasing the enemy across the map, and our “pro” We are still hard at work on our Tiberian Sun mod, but we still don’t have a release date for you yet! You can now enable “Joystick” scrolling in the Input tab of the Settings dialog. The Soviet Hijacker and France’s fake structures have also been improved, and we include five(!) new campaign missions.Īnother commonly requested feature was the ability to scroll using the right mouse button like a The Red Alert mod finally received a much needed shock-trooper nerf, and a fix for destroyed aircraft taking far too long to crash to the ground. We have included several new multiplayer maps, and two new campaign missions - including a stormy commando mission. The Tiberian Dawn mod includes some incremental balance changes plus a bug fix for SAM Sites that would refuse to close. Let us know what you think, or if you find something that still doesn’t match! We have made good progress towards matching the feel of the original game, but we aren’t there yet. New (old) features including the thumper and spice blows. All of the unit and building statistics have been adjusted, and we have implemented One of our big focuses has been completely overhauling our Dune 2000 mod to more closely match the ![]() from "Manual of Muad'Dib" by the Princess Irulan This every sister of the Bene Gesserit knows. :6667 channel #lobby using your favourite IRC client.ĭo you think that our default game speed is too slow (or too fast)? We now include a game speed option in the lobby and campaign menus!Ī beginning is the time for taking the most delicate care that the balances are correct. The channel is available from outside the game as well, by connecting to This will make it easier to find and talk with other players, and to organize matches without server-hopping. The multiplayer server browser and game lobby have been redesigned around a new global chat channel. Ten reasons to try the new OpenRA Playtest Grab the installer now for your operating system from our download page! We rely on your testing and feedback to make sure that our release builds are as balanced and bug-free as possible, so please let us know if you find any issues or just generally don’t like something by filing a bug or joining our IRC channel! We will try our best to fix any This build includes all of the major new features and balance changes that we have planned for our Christmas release, and it is going to be one of our biggest releases yet! Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats! ![]()
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